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With #5776 upcoming, `HTTP::Server` can listen on multiple networks sockets - and even without that, it would be useful for a handler to be able to access information about the network connection used…
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```
[5/28/2022 8:11:17 AM] WARN | Server has crashed.
[5/28/2022 8:11:17 AM] INFO | Automatic restart is enabled. Restarting server...
[5/28/2022 8:11:17 AM] INFO | Launching server with args '/…
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### Initial problem stated by Arun :
Implement a google sheet like frontend interface using Swelete
Send real time updates in the sheets to using a data loader to DuckDB
Receive the real time up…
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Hello @jcrodriguez-dis,
We are using the VPL plugin for a long time now. Thank you for the wonderful plugin.
According to our use case, we have a lot of users behind firewalls and proxies who a…
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eu tava tentando abrir somente o servidor para uns testes
```
import express from 'express'
import http from 'http'
import socketio from 'socket.io'
const app = express()
const server = http…
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first off, thank you so much for creating and maintaining this package! You've saved me so much time and energy!
I'm trying to listen to reconnect events and the current syntax listens to the socke…
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Forgive me if this is already possible somehow (I didn't see anything but TCP in the source code). Would it be possible to add support for UNIX sockets, as per http://download.redis.io/redis-stable/re…
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Using Unity Version 2020.3.7f1
Socket IO Version 4
There is a considerable amount of while loops in here. It sometimes causes Unity to freeze when the sockets connect or disconnect.
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I was wondering if reconnection with the NModus Service is supported as I tried to reconnect but the system keeps throwing me exception errors regarding the socket.
Exception thrown: 'System.Net.S…
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```
What steps will reproduce the problem?
That is not easy. The problem occurs occationally. For that I have attached
the exception stacktrace below.
Maybe the following could work:
1. Use openfir…