-
### Original issue opened by:
@rolandsmeenk
___
## Describe the bug
When the default OpenXR runtime is set to SteamVR, either through registry key or environment variable, the in editor input sim…
-
**Description of the bug**
A sender pc runs an application that sends a texture through a capture card (Decklink 8K Pro). The receiver PC has a capture card too, (Decklink 8K Pro) and receives …
-
We need to port `cwipc` to Android https://github.com/cwi-dis/cwipc/issues/24
Then we can get cwipc_unity working, which this issue is about.
The end goal is https://github.com/cwi-dis/VR2Gather…
-
Unity IssueTracer link:
https://issuetracker.unity3d.com/issues/xr-steamvr-editor-crashes-on-valve-dot-vr-dot-cvrchaperone-dot-getplayareasize-when-in-play-mode-exiting-steamvr
Reproduction steps:…
-
### Package version
3.1.0-exp.8
### Environment
```markdown
* OS: Windows 11
* Unity version: 2022.3.23f1
* Graphics API: DX12
* Browser: Google Chrome Version 125.0.6422.141 (Official Bu…
-
**Describe the bug**
[zcv::Log][2023-06-19 11:54:24] Start
[zcv::Log][2023-06-19 11:54:24] D3D11 graphics device loaded
[zcv::Log][2023-06-19 11:55:08] [Zappar] INFO pipeline_t initialized
[zcv::L…
-
Hello,
I would like to ask for a mesh-recreation feature like this for ARCore. Such a feature exists in ARKit for iPhone. For android, there isn't an affordable option yet.
[![IMAGE ALT TEXT HER…
-
It seems that if you enable unity's native virtual reality support in the player settings you can't build an overlay only application. Is there any way around this?
-
I am using unity 2022.3.25.
ARCore Extension: 1.45
Once i place the anchor and go back click the Resolve button i am getting this error
![Screenshot 2024-08-30 at 3 09 33 PM](https://github.com/use…
-
Hello!
If i build sample scene on IOS with Vuforia sdk in project, scene is loading in not-VR mode.
Log from xcode:
2020-10-06 15:58:34.619583+0300 NewUnityProject1[436:23621] Built from '2019.…