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A story in two pictures:
![image](https://cloud.githubusercontent.com/assets/22038757/18419212/dfdac8b2-7855-11e6-9715-08c1e5459224.png)
![image](https://cloud.githubusercontent.com/assets/22038757/1…
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`yii\db\mysql\QueryBuilder`
``` php
public $typeMap = [
Schema::TYPE_PK => 'int(11) NOT NULL AUTO_INCREMENT PRIMARY KEY',
Schema::TYPE_UPK => 'int(11) UNSIGNED NOT NULL AUTO_INCREMENT PRIMARY…
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For reference:
[TankMaster's Github](https://github.com/MatthewGenerous/MassEffect-ModTools)
[TankMaster's ME3Exp Research Thread on PlotManagerNativeObjects](http://me3explorer.freeforums.org/done-re…
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Textures that are stored in .upk files rather than only inside the .sfm files are not supported for modding at the moment, see MEUITM Normandy.tpf.
HeffU updated
8 years ago
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The Neo Tokyo patch will be released today: http://www.rocketleaguegame.com/news/2016/06/patch-notes-v1-19-title-update-7/
I'm not sure which changes will need to happen, but I imagine at least:
- [x…
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```
It would be useful to assign upk destinations at the project level for rapid
implementation and testing.
```
Original issue reported on code.google.com by `johnnyl...@gmail.com` on 28 Dec 2013 a…
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```
The current file format declares generically what upk file a piece of hex
should apply to.
However when looking up hex references it is necessary to use a particular
version of the upk.
Alway…
-
```
It would be useful to assign upk destinations at the project level for rapid
implementation and testing.
```
Original issue reported on code.google.com by `johnnyl...@gmail.com` on 28 Dec 2013 a…
-
```
The current file format declares generically what upk file a piece of hex
should apply to.
However when looking up hex references it is necessary to use a particular
version of the upk.
Alway…