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I was thinking this morning that we could probably add support for web assembly using canvas and mouse events.
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Was just exploring this project for webassembly (WASM), did not find the output too helpful. Adding the binary and output here for reference.
```
95.9% 470Ki NAN% 0 Code
3.5% 1…
jafri updated
4 years ago
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It might be a good idea (albeit a ambitious one) to rewrite targeting webassemly, making the tool work in the browser, and able to be used as a module instead of standalone, which would make for some …
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Hi Luite,
Bringing this to your attention:
https://github.com/WebAssembly/design
http://techcrunch.com/2015/06/17/google-microsoft-mozilla-and-others-team-up-to-launch-webassembly-a-new-binary-form…
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Evaluate if the Javascript module would run faster as a WebAssembly module.
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Would it be hard to use g3n engine with GoMobile?
https://github.com/golang/go/wiki/Mobile
I could not find a 3D engine for GoMobile. Maybe it could be a target for g3n as well?
udhos updated
2 years ago
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V8 has support for WebAssembly, and supposedly has near-native speeds. Could we make use of this in runtime? Also, Wasm is hidden behind a flag, so is there any way to enable flags for V8 in runtime?
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Gravity could be a great candidate for WebAssembly to share code between web and mobile applications.
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Right now we have `WebAssembly.Module.imports` as well as `.exports` and `.customSections`. [API here](https://github.com/WebAssembly/design/blob/master/JS.md#webassemblymoduleexports).
It would be…
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i noticed a lot of mysterious imports in wasi-libc libc.so.
the following is a smaller example of the symptom.
alias.c:
```c
int
add1(int x)
{
return x + 1;
}
extern int add1_alia…
yamt updated
3 months ago