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This is more like a Q&A than an issue report but I don't know where to ask so I post it here. Therefore, I'm sorry about that.
In your FAQ, you mention "a generic deobfuscator for different custom ver…
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Would you be interested in adding a helper function for a random number generator, `R.random`?
`Math.random` is limited in that you can't specify a range (it's `[0, 1)`), which is why Lodash and Unde…
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Firstly I would like to say that I found this code very useful for generating the triples for small xorshift generators in the range of [4-64] bits, so thanks for making your code available.
However …
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Our random number generator is absed on 32Bit random numbers. 64Bit may sometimes be needed, e.g. for the random distribution in healpix pixels. The current 64Bit Random capability is a hack that use …
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VoxelExplosionGenerator::spawn() is at 20% for me in a quite GameScenario because of the rand() calls
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BFS and FF should be self-contained. There is a tools namespace in order to accomplish this. In addition, the random number generator (xorshift) and random graph generator.
hmm34 updated
10 years ago
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From: https://botbot.me/mozilla/rust/msg/5931628/
> See http://static.rust-lang.org/doc/std/rand.html
> The links are broken For Struct IsaacRng and Struct Weighted
> In the description, there are `[…
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**[Original report](https://bitbucket.org/rude/love/issue/3) by DMB (Bitbucket: [textmode](https://bitbucket.org/textmode), GitHub: [textmode](https://github.com/textmode)).**
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http://blog.cdleary.com/2012/06/simple-selfish-and-unscientific-shootout/
We had a particularly poor showing in this comparison.
brson updated
12 years ago
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http://en.wikipedia.org/wiki/Xorshift
Oh, so simple and yet so nice.
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Issue: HPPC-49 (migrated from JIRA), created by Dawid Weiss (@dweiss), resolved Mar 11 2011