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Hi and thanks for developing such great library!
We have an issue when 600 cards are filter super slow, and I know that the reason is in how browser processes the animations, when we turned on the …
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Hello,
I started to use this library, everything works fine until I need to set a `selectedIndex `.
Here the code:
```
const [selectedIndex, setSelectedIndex] = useState(10)
const {t}…
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### 🎮 feature Request
The "Victory Celebration" feature is designed to enhance the user experience by providing a visually appealing and exciting animation when a player wins a game. This feature uti…
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### Current behavior
This is only happening on JS Stack Navigator
I keep getting warning that says "Sending `onAnimatedValueUpdate` with no listeners registered" every time i'm swiping back to …
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I have tried created a progress circle like this:
```
```
where fillAmount is updated with interpolate,
```
this.state.fillAmount = this.state.spinValue.interpolate({
…
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when I use npm install in the project it gives several errors, it has some change or something fantastic in the package ?
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try to run the app and extended my debugging over this to quite an extent but the owner needs to upgrade the app accordingly.
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When I set many units on map they all move equally (in lockstep).
Now just one possible code to do that:
# after constructor
$anim->next for 0 .. rand 10;
but this is very ugly =(
I think we need a…
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I am attempting to import svgs from a class template and animating their colors:
My .svgrrc.js:
```
/* eslint-disable no-shadow */
module.exports = {
native: true,
template(
{ templa…