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Hi,
It seems that the code was previously available from the website: https://web.archive.org/web/20140310115059/http://www.arcadelearningenvironment.org/publications/the-arcade-learning-environmen…
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I got many black observation(flickering) in AirRaidDeterministic-v4 shown below (same issue in [#378](https://github.com/openai/gym/issues/378)).
![flickering](https://user-images.githubusercontent.c…
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When using the std:: namespace for unique_ptr, bindings for unique_ptr return values fail to compile on Ubuntu Bionic Beaver using gcc 7.4.
Representative error is below:
```
jniConfig.cpp: In me…
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Hello,
I have stumbled upon a peculiar thing with the `FrostbiteNoFrameskip-v4` environment.
Consider the following code snippet, where I run the `env` indefinitely, at each step giving the 0-th act…
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Not sure how much work is required for this. Open AI Gym supports interfacing to Atari games, but I think you still have to compile ALE (Arcade Learning Environment) with the Stella Atari emulator to …
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The rom for surround is missing.
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## Terminal Stuff
* [x] `$ brew upgrade bat fzf git heroku hokusai hub macvim the_silver_searcher tmux yarn`
* [x] `$ replug`
* [x] `$ asdf update && asdf plugin-update --all && asdf reshim`
* […
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At present, the stable-baselines vecenv implementations drop the last observation in each trajectory (i.e the one for which `.step()` returns `done=True`) & replaces it with an initial observation pro…
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#### Issue Description
I developed my project on windows 1O under beta 5, everything worked as exptected, but now i have purchased a mac and started crashing on something with lib error, so i decid…
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This is a reopening of https://github.com/openai/gym/issues/309, as requested in that issue.
`BreakoutNoFrameskip-v4` does not start a new level after all bricks are cleared twice. I was able to re…
dniku updated
5 years ago