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Environment
.NET Core 2.2 and
Libgdiplus built from source
Ubuntu 18.04 LTS
If the string "DrawString" is Linux, it goes down a little.
Source code for reproduction
```
using …
ghost updated
5 years ago
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Consider using IDs for the specific sections instead of classes. For example:
HTML:
```html
Brushes
```
CSS:
```css
#brushes{
...
}
```
https://github.com/justamanda/prj-rev-bwfs-da…
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We currently (master at 08f3cc53133f50eca8d9211d6b267a8d971081c5) have way too many brush-related classes: four, when less would probably suffice.
- `mypaintlib.PythonBrush` is the real deal for Pytho…
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I think I noted that the collision geometry is just a mesh-collider of the output CSG, which is a bad approach in my opinion. Instead, we could use the shape of each brush to generate collision geomet…
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**Describe the bug**
A clear and concise description of what the bug is.
I set up the ml backend to use segment anything with auto-detect labels.
**To Reproduce**
Steps to reproduce the behav…
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- [x] I have searched open and closed issues for duplicates
- [x] I am submitting a bug report for existing functionality that does not work as intended
- [x] This isn't a feature request or a dis…
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When using multiple brushes, it can be confusing to tell them apart. I propose a new command like `//brushcolour` or something that allows you to recolour a brush item to make it less confusing.
II…
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Hi,
I can't seem to see any UI controls for the Tint Brush. I saw on a Robodash demo video, that there was a color and blend parameter displayed on the Tilemap Pallette UI. I just don't see them.
Th…
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Seems the only current options when painting your terrain is to use hard, solid texture "a", or hard, solid texture "b"; with no option to blend one over top the other to create a convincing, more rea…
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In general Gradients from colorA to colorB can have different styles, e.g. gradienting around the color-wheel (clockwise, counter-clockwise), gradienting in a straight line in the color cube or someth…