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This is excellent drawing code! Thank you very much for supplying it.
One issue that I've noticed is, when you use [renderTexture getUIImage], the UIImage that is returned seems to ignore most of the…
ghost updated
11 years ago
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It would be nice to provide specific instructions for tddium configuration (it's currently rather opaque).
Configuring TDDIUM:
1) Log into your tddium dashboard
2) Click on "Configure with CCMenu"
3…
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when the Cells' total heigh is much shorter than TableView's heigh ,(like 1 or 2 cells )it starts acting weird .
1.touch the empty space in tableView,it callback the last cell.
2. once I drag the cel…
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I've updated my cocos2d-android from february 2012 to november version and my menus with sprites are not displayed anymore. CCMenuItemSprite are here because when I select them they appear but normal …
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Loading of FNT content files does not work.
Mar 3 10:40:24 jacobs-iPhone cocos2dtests[477] : Unhandled managed exception: Could not load fonts/konqa32.fnt asset as a non-content file! (Microsoft.Xna…
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Latest commit cannot add CCMenu, nothing appears in Structure or in the scene. Loading of the example.ccb provided in CocosBuilder shows no brown button for Press Me! where there used to be.
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Using the latest git checkout, I get the following assertion when loading a 'cci' file with the latest CCBReader.
**\* Assertion failure in -[CCMenu init], /Users/adamgriffiths/Workspace/Kobold2D/Kob…
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Steps to reproduce:
1. Create new ccb
2. Add CCMenu
3. Add CCMenuItemImage into CCMenu
4. Save and quit
5. Load the created ccb
Causes crash on line 232 of CCBreaderInternal.m in an attempt to do obj…
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