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`Physics.RaycastAll(ray, range, -1, QueryTriggerInteraction.Collide);` when player watching on zombie returns 0 hits(or some hits
of player).
Something wrong or it should be like this?
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Not really an issue. The motor works pretty great. Is there any way to out-of-box access the collider that is around the player? I want to adjust it for ducking. I have an abstract class called Behavi…
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# Use Case
[@trueh is using the `Animancer.FSM` and wants to choose between multiple transitions when entering a state depending on the previous state it was in.](https://forum.unity.com/threads/56…
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I have applied Unity Ragdoll Wizard to PedModel child objects with Frame components (a.k.a. **bones**). Here is a result when the Animation component is turned on and then off:
![Peek 2019-09-18 23…
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Might be relevant to #1617
**What ILSpy sees:**
```cs
if (flag)
{
ref Vector2 reference = ref dynamicCameraOffset;
Vector3 center = pcc.bounds.center;
float y = center.y;
Vector3 position …
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#### Bug description
[UNT0010](https://github.com/microsoft/Microsoft.Unity.Analyzers/blob/main/doc/UNT0010.md)
Calling `new MyBehaviourScript` where `MyBehaviourScript : MonoBehaviour` triggers…
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```
[corey@corey-pc Storage]$ git clone --recursive https://github.com/plowteam/donut.git
Cloning into 'donut'...
remote: Enumerating objects: 3931, done.
remote: Counting objects: 100% (586/586),…
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**Short description**
Player jumps, cancels jump before collides with object above him. In this case player only stops upward motion after gravitational force pulls him down, making it look like it g…
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https://www.youtube.com/watch?v=Hj7AZkyojdo&list=PLboXykqtm8dynMisqs4_oKvAIZedixvtf&index=2&ab_channel=Jayanam
Followed this tutorial video and I have an error in my HUD script file on 16th line. "Ob…
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Using NaN or Infinity as inputs for Set Character Gravity or Set Character Velocity nodes causes Neos to lock up due to the values not being numbers.