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As there are clearly at least two different interpretations of reroll vs. explode, I will open up an issue where the current notation will behave as a normal "reroll / add dice to the pool" situation …
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A suggestion to expand the pre-existing `check:total:natural` roll options that are only available on `AdjustDegreeOfSuccess` elements to also apply to other REs, **primarily `Note`s and `FlatModifier…
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Reinforce is added automatically after dice are rolled. As played you can Juke a reinforce evade dice, which is not possible with the rules.
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Use of just icon of dice instead of a button to roll a dice
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When the player click the dice button on the chat roll request the result will be printed as chat message other than computed in roll request message
![image](https://user-images.githubusercontent.co…
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Asks for number of sides for dice.
Prints random result of dice roll.
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On my d6 system each success of 6 that is rolled is valued at 5 successes whereas 4s and 5s are valued at just one success. Can a command be added to dice Maiden to add a value to any particular roll…
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**Module**
DF Manual Rolls v2.3.1
**Describe the issue**
Rolling using the provided UI doesn't work.
**To Reproduce**
Steps to reproduce the behaviour:
1. Go to any rollable element in the c…
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Implementing a roll function that accepts any dice in the format NdM should be relatively straightforward.
Just change the Roll() function in server.functions.
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Feature - Add an explode dice button to the chat card when rolling attack rolls. Click button, roll exploded dice.
Reason - Allow for faster D6 rolling fun. Click and go for players. keeping excitem…