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### Discussed in https://github.com/leozide/leocad/discussions/765
Originally posted by **dim-d** January 4, 2022
![leocad](https://user-images.githubusercontent.com/17293071/148090091-a6ffb6…
dim-d updated
9 months ago
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```
What steps will reproduce the problem?
In [2]: import ctypes
In [3]: gl_lib = ctypes.windll.opengl32
In [4]: lib = ctypes.cdll.LoadLibrary('avbin')
Paste in the traceback or error message:
Window…
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```
What steps will reproduce the problem?
In [2]: import ctypes
In [3]: gl_lib = ctypes.windll.opengl32
In [4]: lib = ctypes.cdll.LoadLibrary('avbin')
Paste in the traceback or error message:
Window…
-
```
What steps will reproduce the problem?
In [2]: import ctypes
In [3]: gl_lib = ctypes.windll.opengl32
In [4]: lib = ctypes.cdll.LoadLibrary('avbin')
Paste in the traceback or error message:
Window…
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### Version
PrusaSlicer
[section 5 with bed tray.zip](https://github.com/prusa3d/PrusaSlicer/files/3423786/section.5.with.bed.tray.zip)
Version: 2.0.0+win64
Build: PrusaSlicer-2.0.0+win64-…
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### BEE2 Application Version
2.4.42.0
### BEE2 Package Version
2.4.42.0
### What operating system are you running on?
Windows 10 (64bit)
### Description of the bug
For whatever re…
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```
Here is a simplified code which do nothing but in my app, using this leads to
major problems on texture mapping (plus the error on ivl.delete())
import pyglet as pg
batch = pg.graphics.Batch()
i…
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I want to propose my idea of an armor paint interface, I made this illustration where in addition to giving a more elegant and professional look, I also added some suggestions.
-A indicator of the co…
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This is really amazing thank you so much for sharing. But there is a bug. This setup does not work for a cube with metalic properties. Metal will appear Black. I tried setting Principled BSDF to metal…
hkunz updated
2 months ago
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I notice that render and debug output all have resolution 512, does that mean per-pixel basis is based on this 512 image ? I just tried 2048 uv and feel that the output is blurry. Should I increase ma…