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With the current system for naming and firing weapons there is a flaw.
Say a weapon is called missles. What if I want another diferent type of missle? Well we could call each one someing different. Sa…
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**Please close** After reviewing the skiff code I see that a call to `skiff.levelup()` creates a **new** levelup instance so my event listener was listening on a different instance
Playing around w…
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Hi I try to use Ezgui to show popup in my new game using phaserjs. Its really nice thanks for a nice popin effects.
I have a phaser level screen when I click on any level popup comes up. What I am d…
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Hi!,
I'm running the example-center straight out of the box, but the sticky-update doesn't fire.
-Neil
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This issue originates from a complicated app/scenario which I haven't reproduced literally outside the app; however, I've made a fiddle that shows a similar issue so I hope my report will be helpful f…
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```
final class Object: Content {
let anotherObjects : [AnotherObject]
}
final class Model: Model, Content {
let objects: [Object]
....
}
```
After updating `anotherObjects` arr…
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### Current behavior:
Getting or scrolling into view an intersection observer does not trigger intersection and loading of content inside intersection observer.
### Desired behavior:
Woul…
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## Description
The `deviceorientation` event does not seem to work properly on Brave Android with default config. It gets fired once when the listener is added, but lacks any meaningful payloa…
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If you download a bad package - PyTorch with ExtraIndexURL = 'https://download.pytorch.org/whl/cu117' the install error doesn't appear to fire.
The 117 package is problematic at least under Windows…
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Not sure why, but when testing [https://public-firing-range.appspot.com/address/index.html](url) with DomLogger++ and using Dom Invader config, it doesn't detect the common sinks when the source is lo…