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Hello, I just read the source code of ALVR, I wonder whether it can support for eye tracking in quest pro? If so, where is the code for getting the eye tracking information from hmd? Thank you in adva…
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## Description
Headset has no video (just black) once connected. On Desktop, if you click display VR View, you can see the window being tracked by the device.
Was previously working before Steam…
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When I tried to input the video stream, I could not detect the pupil coordinates. Can you give an example?
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We've discussed this before but I don't think there's a dedicated issue to talk about what could constitute interest on a touch device (e.g. phone, tablet, certain laptops).
We should also discuss wh…
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## Describe the bug
Eye tracking is working, the user is able to manipulate and move the cubes in the same scene.
When gazing at the sliders and pinching to grab on, no matter what action the us…
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## Describe the issue
The documentation on using eye tracking could be improved. My understanding is the eye gaze can interact with the scene via a special Pointer called an "InternalGazePointer", ye…
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Hi, Really thanks for your great work, it helps a lot!
I just wonder is it possible to get the coordinate of a point in the world space from the coordinate in the pixel space of the PV camera frame…
Zzx-J updated
9 months ago
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To be clear is this a new approach to the paper [GazeDirector](https://www.youtube.com/watch?v=rSNUGciJH6A) which is used for gaze manipulation
or is this just gaze tracking?
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## Describe the issue
Eye Tracking is not working if we do not add **Eye Gaze Interaction Profile** to OpenXR Interaction Profiles. But
there is no document to illustrate this important step.
…
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When checking the MovementAura and MovementHighFidelity scenes, I noticed the mirrored avatars don't look cross eyed when I cross my eyes. I conclude from this that the OVREyeGaze script doesn't track…