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I had to make the following script to avoid JK2 Autoloading JK3 assets when OpenJK goes into JK2 Mode:
mv base base-old
./openjk_sp.x86_64 +set com_jk2 1 +set fs_game basejk2
mv base-old base
The …
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~/media/games/jedioutcast$ ./jk2sp
~/media/games/jedioutcast$ ./jk2sp
JK2: v1.03 linux-i386 Aug 4 2013
Initialising zone memory .....
----- FS_Startup -----
Current search path:
/home/mdomann/.jk2/…
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Hi,
sorry for my poor English.
I have JK2 french CD.
When I build and launch openJK video is OK, but in menu I have not text just saber.
If I tried to lauch the game (SP) in clicking by memory place,…
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I get the following error when trying to load either Checkpoints or custom saves in both JK2 and JK3 modes:
"ERROR: Loaded chunk ID (GHL2) does not match requested chunk ID (GCLI)"
Any help here wo…
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A new MAC issue: OpenJO crash just after bespin_undercity loading screen.
Here the log:
```
OpenJK: v1.0.1.1 macosx-x86 Jun 4 2014
Initialising zone memory .....
----- FS_Startup -----
Current sear…
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Ubuntu 13.04, gcc 4.7.3, BuildJK2Support=ON
In console I get:
Linking CXX shared library jagamex86_64.so
[ 36%] Built target jagamex86_64
make: **\* [all] Błąd 2
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Code still exists, would be nice to add them back (with cvar defaulted to off?)
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- Client: default sound.
- ioq3 has base and OpenAL default to sound/feedback/hit.wav when missing a sound file. hit.wav doesn't exist in most id Tech 3 games though. Open Arena uses sound/silence.w…
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After looking through the code, I noticed that JO support can be disabled (in theory) by defining __NO_JK2. However, after doing so, the compiler fails with quite a few errors, mostly about com_jk2 be…
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After an update i'm suddenly unable to load old savegames, even though i am able to run the game anew and then newer savegames load normally. (not really sure what's the policy here on savegame compat…