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Trying to run from source, but `virtualenv ENV` gives me trouble:
```
Using base prefix '/usr'
New python executable in ENV/bin/python3
Also creating executable in ENV/bin/python
Installing setuptool…
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LevelEditor ought to be made a singleton
```
Original issue reported on code.google.com by `lmk...@gmail.com` on 12 Feb 2007 at 7:24
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Hi
I'm trying to add an own new GameObjectType according to LevelEditor-ProgrammigGuide.
Although It says "Run the GenSchemaDef.bat", that .bat file couldn't find DomGen.exe.
Because it points relati…
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This issue has me 100% stuck on level editor.
To make the level editor I just copy and paste the entire XmlLevel package from
luminance into the editor project. Nothing changes.
On save I turn…
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I'm having difficulty finding documentation and examples about the best way of using ATF for tools that want to have a single project that gets saved to multiple files on disk.
One typical use-case w…
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Hi!,
I've been experimenting with integrating the LevelEditor code with an existing engine. So far it's gone very well! I'm hoping to fork the code and build some customised object and manipulator ty…
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- Mounting the .exe as a library and looking at the loaded resources before Run() is issued? (sounds hard)
- Having some sort of method to export a resource file (Resources.ExportSomething) with absol…
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Add points on/off button to Level Editor
```
Original issue reported on code.google.com by `lmk...@gmail.com` on 12 Feb 2007 at 11:08
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Add grid on/off button to Level Editor
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Original issue reported on code.google.com by `lmk...@gmail.com` on 12 Feb 2007 at 11:07
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```
Right click to delete nodes in Level Editor, Left click to add
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Original issue reported on code.google.com by `lmk...@gmail.com` on 12 Feb 2007 at 11:08