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I'm getting the following message when I use lwjgl3 (with LibGDX):
```
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not runn…
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Thanks for getting in touch. A common solution to this problem is to use xvfb, as described here: http://docs.travis-ci.com/user/gui-and-headless-browsers/#Using-xvfb-to-Run-Tests-That-Require-GUI-(e.…
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The following model could not be displayed with JglTF.
https://github.com/mrdoob/three.js/tree/dev/examples/models/gltf/snowflake
https://github.com/mrdoob/three.js/tree/dev/examples/models/gltf/s…
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One of the old branches even supported LEAP motion input. I think it would be nice to have a least conventional (X-Box) gamepads/controllers working for in-game movement.
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After generating project and closing main window app process is still running, Maybe Executor is not being shutdown properly?
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#### Issue details
There is some issue in `TextArea` that causes `StringIndexOutOfBoundsException` to be thrown. See reproduction steps.
#### Reproduction steps/code
1. Run standard libgdx's `TextAre…
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Hi! LWJGL 3 has been released. Most (if not all) the GLxx.xx calls are exactly the same but there are a few things here and there that changed (GLU is gone IIRC).
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Using this with 1.8.1 libgdx nightly back end
if I set :
```
cfg.fullscreen = true;
cfg.width = LwjglApplicationConfiguration.getDesktopDisplayMode().width;
cfg.height = LwjglApplicationConfiguratio…
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I am opening this ticket since I am about to create a revised SWT GLCanvas based on the old/current SWT-provided GLCanvas as a drop-in replacement with additional features such as specifying sample bu…
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It seems like AWT/Swing is still a very popular solution for doing GUI programming in Java.
As such, the need for a LWJGL 3/AWT/Swing integration often arises.
Therefore, I'd like to revive LWJGL 2's …