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good evening
The question of such a plan - at the moment in the SQL plugin is implemented work with encodings?
The following situation
1) there is a database in cp1251 encoding, for example
2) c…
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The StickyCombatModes plugin used to use the messaging bus to add two events - `NWNX_ON_MODE_ON` and `NWNX_ON_MODE_OFF`.
The code looked like this:
```cpp
GetServices()->m_hooks->RequestExclusi…
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I'm trying to get a basic setup working with the core library and SQL, but I'm having some difficulty.
I'm able to compile the .so files based on the info found in README.md, but I'm not really su…
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(from old nwnx_structs plugin)
```
/* Returns the spell id that created the item property. */
int GetItemPropertySpellId (itemproperty ipProp);
/* Sets the item property's spell id as specifie…
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Hi guys,
Can someone confirm if ResMan is around for EE?
Or is the functionality there in base nwnx / nwn:ee
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Hi,
Any details on the YAML Converter you're using to output files, particularly the conversations? Is it RoR? Did you have to configure any type converters? If it's blindingly obvious in the sourc…
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This function currently does not allow the weapon to use Flurry of Blows, any plan to incorporate it into the function or make a separate function to allow a weapon to to be used with Flurry of Blows?
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Expose the event when a player connects to the server to nwscript. The script should get the cdkey and playername and be able to return whether to accept the player or not. The call to the script shou…
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Unsure if this functionality has already been implemented, or if this will need to be ported.
https://github.com/NWNX/nwnx2-linux/tree/master/plugins/defenses
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Is there any way to set these for an area via script or plugin? I know there's a function for fog color, but haven't seen anything for the ambient/diffuse colors.