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We should stop the player model being static for cape rendering (the cape should move)
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Movement for capes looks bugged due to the CapeLayer interfering with the custom entity.
There …
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![image](https://user-images.githubusercontent.com/36207738/82992539-ad25af80-9fd5-11ea-992c-267894462ca7.png)
MySQL:
![image](https://user-images.githubusercontent.com/36207738/82992613-c3cc0680-…
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Reported by **EpicNewb**
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Multiple instances in 5zig break our cape loading methods.
Class list with method referencing below
```- ResourceManager#loadPlayerResource(GameProfile)
- eu.th…
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Hi guys, sorry for the bad place, but I really can't find any valid documentation that I could understand. Maybe because I'm still a noob with D3DX. So basically I'm searching for ready pasta to rende…
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The project currently uses the following license:
GNU General Public License
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007…
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As title says^^ (So you would be able to toggle 1 skin for both teams or for one of the other, i just want some thoughts about it, personally i would love to see it be added :))
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Hey, so I installed extendedmode today and had the problem mentioned in #89. I fixed it by doing what @smallo92 recommended. Unfortunately the Inventory, the Bank-account and the cash is gone/empty ex…
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“Zaphosting server”
Hello again, ask.
when install,
1, skinchanger
2, skincreator
3, esx_np_skinshop
Should we deactivate something?
Everything is working smoothly, only when you enter the ga…
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cdguard@LM1902:~$ cd Fuzion
cdguard@LM1902:~/Fuzion$ ./update
remote: Enumerating objects: 7, done.
remote: Counting objects: 100% (7/7), done.
remote: Total 7 (delta 6), reused 7 (delta 6), pack-…
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How can I use/separate the nskinz code from here? Cause the main [nskinz code](https://github.com/namazso/nSkinz) is causing VAC kick