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I'm checked some XM rips, it really sounds so bad and broken. Especially An American Tail and all scores by Manfred Linzner and Martin Schioeler.
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It seems that BFG edition feeds all sounds with same parameters which is far from ideal, inclusion of EFX reverbs, whilst great in general - really causes the lack of audio mixing to stand out.
All…
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**Is your feature request related to a problem? Please describe.**
Creating explosion effects is extremely hard using only the default sounds.
**Describe the solution you'd like**
I propose eith…
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I've tried playing to both Umineko and Umineko Chiru (with Witch Hunt's English patches applied), and it seems like background musics are not looping. Other sounds, like in-game or menu sound effects …
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Thanks for Soundjs. and Createjs in general, I really like them. This is my issue: when users turn off their phone, my nice animated website goes on playing music and effects. That is ok if I have a w…
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See https://minecraft.gamepedia.com/Sounds.json#Block_sound_categories for which blocks fit which categories.
- [x] Glass (includes ice, packed ice, glowstone, etc.)
- [x] Metal (iron/gold/etc. bloc…
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Hi there, 1st of all thanks for this awesome work !
Since we've 'doxed' it in our [HyMPS project](https://forart.it/HyMPS) (under [AUDIO section](https://github.com/FORARTfe/HyMPS#- ) \ [Effects pa…
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In VS Builds we run `nx react-native autolink-windows --check`, which does a dry run of autolinking logic. This is done to avoid mutating build files during the actual build.
An alternate approach …
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Hi there, 1st of all thanks for this awesome work !
Since we've 'doxed' it in our [HyMPS project](https://forart.it/HyMPS) (under [AUDIO category](https://github.com/FORARTfe/HyMPS#- ) \ [Effects p…
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Hi there, 1st of all thanks for this awesome work !
Since we've 'doxed' it in our [HyMPS project](https://forart.it/HyMPS) (under [AUDIO category](https://github.com/FORARTfe/HyMPS#- ) \ [Effects p…