-
```
After the title screen, selecting a VMU to save to freezes the game. The
console window generates neverending 'Write to P4 not implemented' messages
(see pic for full message), and the game can …
-
```
Framebuffer effects in Skies Of Arcadia don't quite work right in nulldc (r56
tested) - what should happen is that the current image should be captured and
then used like a texture in the specia…
-
```
After the title screen, selecting a VMU to save to freezes the game. The
console window generates neverending 'Write to P4 not implemented' messages
(see pic for full message), and the game can …
-
```
After the title screen, selecting a VMU to save to freezes the game. The
console window generates neverending 'Write to P4 not implemented' messages
(see pic for full message), and the game can …
-
Here is the output when I try to build.
$ ./build.sh
Makefile:719: /Makefile.rules: No such file or directory
make: *** No rule to make target '/Makefile.rules'. Stop.
Makefile:719: /Makefile.ru…
-
Summary:
- ```dog vdi delete``` leaves orphan files in obj directory.
Environment:
- Ubuntu 18.04.1 LTS
- sheepdog 0.8.3-5 amd64 (standard ubuntu package in universe/bionic repo)
- 3 node c…
-
```
After the title screen, selecting a VMU to save to freezes the game. The
console window generates neverending 'Write to P4 not implemented' messages
(see pic for full message), and the game can …
-
```
After the title screen, selecting a VMU to save to freezes the game. The
console window generates neverending 'Write to P4 not implemented' messages
(see pic for full message), and the game can …
-
```
After the title screen, selecting a VMU to save to freezes the game. The
console window generates neverending 'Write to P4 not implemented' messages
(see pic for full message), and the game can …
-
```
After the title screen, selecting a VMU to save to freezes the game. The
console window generates neverending 'Write to P4 not implemented' messages
(see pic for full message), and the game can …