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Hi,
I have found a bug in ARFoundation/ARCore. We query arfoundation availability at startup to decide on what flow to use in the app. To do so, we add an inactive arsession to a gameobject as per …
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### SPECIFIC ISSUE ENCOUNTERED
I have measured the time it takes for `ArSession_update(ar_session_, ar_frame_)` call to finish - it seems unreasonably slow, ~15-40 ms. Using `ArConfig_setUpdate…
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Hello there,
We're having an issue using ARFoundation on Android 60fps where the camera flickers the camera feed regularly. I've recorded a short video of it happening using the SimpleAR scene with…
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After the ARSession is deactivated and reactivated (ARSession.enabled), the status ARSystemState.SessionTracking is never reached on iOS.
reproduction:
- Open the SampleScene from ARFoundation
…
mj-rh updated
4 years ago
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Hello,
I want to check if the Android device is supported and use the script SupportChecker.cs from the master branch. (ARCore and ARKit are optional, in my app).
My test devices are supported, bu…
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Now what resolution do we support? I think the resolution is a little bit low right now?
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This is a bit of an odd one, only happening on a Pixel 2, and even then not on all Pixel 2's we have for development.
Using Unity 2019.1.2f, AR Foundation 2.1 (preview 2), ARSubsystems 2.1 (preview…
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## 🐛 Bug Report
### Environment
```
Expo CLI 3.0.10 environment info:
System:
OS: macOS 10.14.6
Shell: 5.3 - /bin/zsh
Binaries:
Node: 10.15.3 - ~/.nvm/versions/no…
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Hi,
When reloading a scene that has an ARSession in it I get a hard crash on Android devices. I've reproduced this across android versions and devices, crashlog is attached. It seems to happen in t…
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**Describe the bug**
This code causes a SIGSEGV when updating dependencies to Filament 1.9.2.
```
Commenting it out prevents the crash.
// setting irradiance crashes
filament.scen…