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Trying to keep track of some of the various bugs in the assembler
1. ~~This line causes the assembler to enter an infinite loop and fill up memory:~~
```
// this (e.g. small monitors w…
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> https://corecursive.com/067-zig-with-andrew-kelley/
_Note: This podcast is designed to be heard. If you are able, we strongly encourage you to listen to the audio, which includes emphasis that’…
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Subscribe to this issue and stay notified about new [daily trending repos in c](https://github.com/trending/c?since=daily).
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I was bored yesterday so toyed around implementing a bytecodes compiler for Rhai.
This is a second attempt taking experience from @gmorenz's PR https://github.com/jonathandturner/rhai/pull/147
T…
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Game by Tak To, Marc Blank, Tim Anderson, Dave Lebling.
SYS; TS TRIVIA
SYS*n*; TS TVDOC *link to* TS PR
.INFO.; ITS TVDOC
MADMAN; TVDOC *n*
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After serious perf improvements by NVIDIA's CUDNN R4 across board, I suppose Nervana weren't too happy to be left behind.
They've just released (as part of Neon) their Winograd-based kernels which ha…
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*UPDATE 2023-04-24:*
*All the main platform features for Windows are finished! 🚀*
*There are still some smaller stories pending. Project board: https://github.com/orgs/crystal-lang/projects/11/v…
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Tried to build on Linux. Am I missing some dependency?
```
gprbuild -d -P/home/artium/Ada/AdaDoom3/Setup/neo.gpr -XGame=DOOM -XSteam=Yes -XSystem=X11 -XArchitecture=x86-64 -XWordsize=32 -XSafety=Yes …
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Has the source code of Monodeveop to be published by **Microsoft** again?
Parts of the software are GPL / LGPL, so all source code of this software has to be published.
Licenses have changed wit…
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I'd like to open a discussion about incorporating [FSharp.Core.Fluent](https://fsprojects.github.io/FSharp.Core.Fluent/) into FSharp.Core. Or we could consider adding it as a second F# DLL referenced …
dsyme updated
3 years ago