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After looking through the code, I noticed that JO support can be disabled (in theory) by defining __NO_JK2. However, after doing so, the compiler fails with quite a few errors, mostly about com_jk2 be…
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After an update i'm suddenly unable to load old savegames, even though i am able to run the game anew and then newer savegames load normally. (not really sure what's the policy here on savegame compat…
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On Linux and Mac systems (and possibly on Windows, if not build using Visual Studio), when a client tries to connect to a server which has a map that client doesn't have, the program will crash and cl…
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I've been looking for source code for years because I've been developing a project based off JA, and wrote to devs many times to ask for the source but eh, anyway, it's finally released.[/offtopic]
Wh…
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So in JA and I'm assuming JK2, jedi/reborn NPCs have no recognition of pitfalls or lack of ground when they're moving, and often run/jump off cliffs/into pits without any regard if there in an open ar…
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We may not need the editor itself in 64 bit, but we need for the tools (q3map2, lighting stage in particular).
If we restrict the transition to 64 bit to just what we need, shouldn't be too much of a…
TTimo updated
11 years ago
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on 13.04, even copying the base folder from the original game it won't start. This is the output:
JK2: v1.03 linux-i386 Apr 15 2013
Initialising zone memory .....
----- FS_Startup -----
Current search…
ghost updated
11 years ago
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There is a bug in JK2 which causes the game to crash anytime you try to access the view screen to one of the imperial cameras. The first instance is in kejim_post on the second level inside the storm …
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What are we going to do about merging the playerState and game_import_t/game_export_t from JK2? I suggest using the JKA one in JK2, and adding all missing fields from JK2 back in, but I'm not totally …
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Can anyone else compile SP and see if they get issues running the game when com_jk2 is 1? Thanks.