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Hello! I'd like to join your project.
A little about yourself: I'm junior C++ developer, and I don't have commercial development experience. If you have tasks (junior), I'm happy to help project. Sorr…
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Part 1 is implemented, but maybe we should each take one of the four larger sample mazes and see if the solution looks right for each of the 4 algorithms?
I've gone through many of the smaller mazes …
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- The test Program:
;; the fib iterative
(import (rnrs))
(define (fib n)
(define (iter a b c)
(cond ((= c 0) b)
(#t (iter (+ a b) a (- c 1)))))
(iter 1 0 n)
)
(display (fib 100000…
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@jpastuszek
I was thinking of making a demo visualizing how these algorithms traverse a generated maze (see e.g. http://weblog.jamisbuck.org/2011/2/7/maze-generation-algorithm-recap) -- then printin…
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```
Something that's required for the maze controller and animation system and to
allow others to implement there own AI algorithms as well as the built in
scripting system.
Here's what's up there …
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Sonarr uses the following for searching and testing before you can add a newznab source:
```
api?t=tvsearch&cat=5030,5040&extended=1&apikey=MYAPIKEY&offset=0&limit=100
```
This is broken as it retur…
ghost updated
8 years ago
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```
Something that's required for the maze controller and animation system and to
allow others to implement there own AI algorithms as well as the built in
scripting system.
Here's what's up there …
-
```
Something that's required for the maze controller and animation system and to
allow others to implement there own AI algorithms as well as the built in
scripting system.
Here's what's up there …
-
```
Something that's required for the maze controller and animation system and to
allow others to implement there own AI algorithms as well as the built in
scripting system.
Here's what's up there …
-
```
Something that's required for the maze controller and animation system and to
allow others to implement there own AI algorithms as well as the built in
scripting system.
Here's what's up there …