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http://www.bay12forums.com/smf/index.php?topic=139553.msg5820445#msg5820445
> I'm sorry, but DFHack still seems to crash when item-trigger is used like this: modtools/item-trigger -itemType ITEM_SHOE…
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Hello all. Less of an "issue" than a check-in. I wanted to see where everything is so we can plan the rest of our dev time efficiently. We have approx. 1.5 weeks from now, and I'd like dev to be done …
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What steps will reproduce the problem?
1. Create a model in Blender
2. Extrude verts and create faces manually
3. Exported file will eventually contain gaps in VERT enumeration
4. Error "Vertex nu…
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There are currently sorting options after you press modtools that specify the sorting order of links with modtools enabled. It would be nice to move those out of modtools and onto the regular page so …
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It's been superseded by the mod button module.
This should probably be part of the general modtools integration.
Dakta updated
9 years ago
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Shit needs rewriting yo
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~~A new module.~~ Completion of commands to run as players with Core’s `/sudo` (this can happen behind the scenes, no need to add that into commands below).
``` yaml
Kits:
Modtools:
- 'nbt make 2…
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I know we already discussed this in IRC, but filing a issue for posterity's sake. Aparrently the issue stems from modtools assuming anything without a report button is from a subreddit you moderated.…
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Currently you need to press the modtools link in the tabmenu to access the user history link - the [H] button.
It would be convenient to allow this to always be shown.
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User History (previously in modtools now in historybutton.js) needs to have a number of updates done to integrate it into toolbox: 1) UI needs a makeover to match toolbox dialogs, 2) ups and downs col…
Dakta updated
10 years ago