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Unsure if this functionality has already been implemented, or if this will need to be ported.
https://github.com/NWNX/nwnx2-linux/tree/master/plugins/defenses
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Hi there,
In nwnx_patch plugin for NWN:DE there was a function `NWNXPatch_SetFeatTotalUses`.
It allowed to change feat uses without the necessity of adding separate feats in feats.2da just to in…
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possible to add to NWNX_Dialog the function "Get Selected Node Test ()" - which returns the value of the selected string in the dialog (i.e. the contents of in the string) ???
GetSelectedNodeText()
…
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Hello everybody,
I was looking around and I found out that it has not been implemented yet NWNX - Damages.
This plugin is really useful because it allows us to handle a script each time a damage…
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Is there any way to set these for an area via script or plugin? I know there's a function for fog color, but haven't seen anything for the ambient/diffuse colors.
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What core tech do we want to use? The module will be written in C++ - do we want to just ditch NWNX, using the API to make our own thing?
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Also saw this one requested on the Beamdog forum: https://forums.beamdog.com/discussion/67501/request-client-specific-visual-effects-something-i-requested-long-ao
I won't go into detail about what …
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Something in commit 9f45d71 broke finding the libpq includes and libraries on my system. Not sure where to start but find_packge isn't finding PostgreSQL for some reason.
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I've set quarterstaff to be a monk weapon plus weapon finesse using nwnx_weapon but when equipped flurry of blows doesn't work.
Shadooow said: seems the plugin also needs to hook function SetCombat…
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Could we maybe get a small plugin to generate GUID/UUID, it would be insanely helpful.
It would remove the current way of generating a random string via nwscript, and then having to confirm that r…