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### Minecraft Version
1.20.1
### Oculus Version
oculus-mc1.20.1-1.6.15a.jar
### Rubidium / Embeddium Version
embeddium-0.3.9+mc1.20.1
### Operating System
windows 10
### What is your GPU?
NVI…
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Hi everyone,
I am very new to
I'm really sorry to open a new issue even though there is a closed issue that I would like to refer but I can't manage to reopen it.
The problem is the same as for is…
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I have an action set that is defined as "single".
On the Oculus Touch, this means that mappings to the left-hand X and Y buttons are not reflected onto the right-hand A and B buttons. Inside the JSO…
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I would like to see SteamVR support for Oculus “VR Objects”, so that they work akin to HTC’s Vive attacker’s. Already, software like OpenComposite enables this on SteamVR games, but unfortunately does…
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Hi Not an issue....just a question
I am using revive to play Oculus games, which worked fine with Hydras, revive remapped them as touch controllers...
now I have Nolo Vr and touch games are virt…
duig0 updated
7 years ago
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First of all I want to say thank you for these greate tool!
I have a suggestion and hope you can implement these into the InputEmulator.
My simulator setup to understand my problem:
- Oculus rift…
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I tested today, if it was possible to combine the SteamVR wands with the Oculus headset. (Mostly to play FO4).
I found out that it is possible to use the wands with a SteamController USB dongle an…
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On the Vive controllers and the Windows Mixed Reality controllers, listening to SteamVR_Events.InputFocus yields a call whenever the system buttons on these controllers are pressed.
However, this i…
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Purpose:
We want to control the movement by our own device, and are trying to make our device compatible with all kinds of VR headsets. Things goes well on HTC Vive, but problems occur when working…
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If its already compatible I may be missing something but so far I can only get this to work on windows and I want to see the results in Oculus Quest. Does a java plugin need to be written? Can I help…