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Hi
Today I was developing game with OpenTK at my laptop and suddenly it was power outage.
So i was change my battery mode plan to Balanced and without my notice the AMD Graphics Settings is changed ba…
ghost updated
10 years ago
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Put "glewExperimental = GL_TRUE;" before "glewInit();" and check if OpenGL3 context can be acquired and GL3 renderer is selected, functioning.
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OpenGL 3.0 onwards uses a more complicated mechanism to create a render context. This involves first creating a standard render context, then using an extension to create a new 3.0 upwards render cont…
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15 fps in release is very low.
LevelDrawable already has transform feedback. Every 20 frames or so switch tesselation on, and don't use it for shunks in the distance at all.
- try to implement it in …
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OpenGL ES 3.1 is backwards compatible with ES 2.0 and ES 3.0. We must decide whether to place this into its own namespace (ES31) or fold it into the ES30 namespace.
Below are the sizes of the OpenGL …
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We're currently using slow, hello-world level rendering code. We should switch away from the deprecated "immediate mode" to vertex buffers, which are more efficient and let us directly reuse world tra…