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**Is your feature request related to a problem? Please describe.**
https://github.com/romanz/electrs/issues/539#issuecomment-940360858
**Describe the solution you'd like**
We should start with co…
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### Describe you feature request
Hello,
As a new user of FrankenPHP, I’ve encountered some performance discrepancies compared to my previous classic Nginx/PHP stack. The source of these differen…
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When running inference we see that the CPU of the VLLM process is maxed at 100%, but the GPU varies between 50-70%. For a single request, our avg generated throughput is only about 100 tokens/second. …
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Right now this happens mostly in larger worlds like Overte Hub. In smaller worlds performance is already excellent.
In Overte Hub I'm getting about 45 FPS game rate with scripts enabled and almost co…
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The issue:
On mobile, the LCP takes 7 seconds and the total blocking time is 1080 ms, but on desktop the LCP is only 1.7 seconds and the total blocking time is 30 ms.
What it affects:
Google does t…
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@gbaraldi requested a writeup of the design I had for vectorized primitives.
I have no particular plans to implement this myself anytime soon, so this is
up for grabs.
# Background
A longstanding (…
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### Description
Profiling our code, we found that a major part of coordinate transformations is spend in the `__init__` methods of `Longitude`, `Latitude` and `Angle`. These are par…
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[How to file a helpful issue](https://www.qubes-os.org/doc/issue-tracking/)
### The problem you're addressing (if any)
If one wants to make qrexec faster, one needs to know what parts of qrexec …
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To understand the overall performance of Antrea Controller and Agent, we should run scale tests regularly. This can help us to learn the bottleneck of different Antrea components and figure out a way …
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### Description
Most time in frame coordinate transformations is spend actually in Longitude in `_wrap_at`, which is called on `__new__` and `Latitude.validate_angles`.
I think wra…