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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Are you using any gamescope patches or a forked version of gamescope?
- [X] The issue occurs on upstream games…
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### Type
Game behaviour
### Bug description
After the most recent update (Lazer 2024.1115.1) the game is incapable of properly detecting my tablet unless I drag it.
If I hover it behaves …
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I can't find where leak the memory. But I already destroy all using object.🤔
Maybe is in [main function](https://github.com/Darrin-Lin/NTNUCSIE-CPII-Final_Project/blob/SDL_ver/src/engine.c) or [dialo…
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Hi, ive tried the ptitseb fork for pandora, and I achieved to build the game for rpi3. The problem its than there is some trouble/bug with sdl and the game crashes due some peep mouse event. so, Ive t…
ghost updated
4 years ago
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Provide a SDL::App like module with a POE implementation.
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**Describe the bug**
When Running SDL-freerdp on Raspberry Pi 4 Debian, the multimonitor command launches 2 windows on top of each other with one being black.
**To Reproduce**
Steps to reproduce …
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Hello, the pitch of sdl2_ttf generated surface can be larger than width causing font rendering to be garbage. Simplest fix is to change s->w into s->pitch / 4 in view.cpp.
cheers
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I tried to build one of my projects with Redub and got this error:
```
object.Exception@source/redub/parsers/json.d(86): preGenerateCommand 'n "$${DUB_EXE}" \n --arch="$$(echo "$$DUB_ARCH" | sed…
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Hi,
I am on the lookout for input on how to simulate a monochrome OLED display (128x64px). Can this be done with SDL while the simulated code uses lv_ functions?
Thanks
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Hi, I'm trying to run the demo using the `sdl_main.rs` approach, but it does not seems to be working. This is the linking error I got:
```
error: linking with `cc` failed: exit code: 1
note: cc argum…