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When running in Linux with Swift version 3.0.2 after receiving a few requests to my Vapor server (perhaps in quick succession) I get the following fatal error:
`fatal error: Transfer completed, but…
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|Previous ID | SR-15831 |
|Radar | rdar://problem/88547005 |
|Original Repo…
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### Description
The problem is described in issue #808.
Please, see my last comment from 8. of february in that issue.
### Checklist
- [ ] If possible, I've reproduced the issue using the …
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From [the gRPC docs](https://grpc.io/blog/deadlines/#checking-deadlines):
> On the server side, the server can query to see if a particular RPC is no longer wanted. Before a server starts work on a…
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I'm having trouble cleaning up old connections in my application server. I investigated and saw that it isn't receiving the disconnected callback (defined on `WebSocketService.swift`) for each connect…
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Hello, I tried to search "hot reload" via search on website, in GitHub organisation, issues etc.
What I found is a few questions about that as well.
- https://github.com/vapor/vapor/issues/389
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**Description**
Use Swift 5.9 toolchain (xctoolchain)'s swift binary, to run Swift code in interpret mode (means, using `xcrun -toolchain com.foobar swift main.swift`, will cause the compiler c…
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* [X] I've read, understood, and done my best to follow the [*CONTRIBUTING guidelines](https://github.com/Alamofire/Alamofire/blob/master/CONTRIBUTING.md).
## What did you do?
ℹ Replaced private…
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|Previous ID | SR-9517 |
|Radar | rdar://problem/52194055 |
|Original Repor…
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Hi, I am glad to know you are doing a Game Server in C#.
I am a full-stack developer with different skill sets on both front-end and back-end. C#, Kotlin, Swift, Angular, Unity3d to name a few.
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