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Currently it seems XR is not supported, see related issue here: https://github.com/pmndrs/react-xr/issues/205
Are there plans to support XR in the future?
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Hi Marlon. These projects are awesome! Thank you for sharing. Have you tested the webxr-handtracking with the Quest 2?
I'm trying on Quest 2 with the built in browser (version 14.0.2), and do not …
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Hi all.
**Background**
I'm making [WebXR Emulator Extension](https://github.com/MozillaReality/WebXR-emulator-extension) which imports webxr-polyfill.js.
**Problem**
I tested [Three.js XR…
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WebXR is currently missing many core accessibility features, such as the ability to store and communicate metadata about discrete objects within an XR space. Some of these can be addressed in the WebX…
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WebVR will soon be deprecated in browsers. A-Frame 1.0 supports WebXR which replaces WebVR. So FlappyBird VR should update to 1.0 so it continues to work!
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I wanted to let you know that I am working on adding support for the Argon Browser to the polyfill, and plan to expose a way to do marker tracking with Vuforia. I'm not sure yet what that should look …
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Someone reported an issue on [twitter](https://twitter.com/fernandojsg/status/1225871240243679232) where the pointing ray was intersecting the model that was posted on the [WebXR profiles repo](https:…
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(master & dev branch)
We can see an Arial font used rather than the targeted one (Gochi Hand)
https://niksgames.com/webxr/dev/CanvasUI/shaped/
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https://github.com/web-platform-tests/wpt/blob/f2e918abb4b8711afb28c8b98d98be3bffc9fa9a/webxr/hit-test/ar_hittest_subscription_refSpaces.https.html#L110-L130
In this test, the viewer is at (0, 1, 0…
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_From @memmottse on November 16, 2016 17:1_
Are there plans for extending the list of these types for WebVR?
_Copied from original issue: immersive-web/webxr#154_