-
```
GameKit should support a way to deploy encrypted .blend files.
So for example, GameKit should read the file based on it's extension.
gamekit.exe example.blend ---read the file normally.
game…
-
```
GameKit should support a way to deploy encrypted .blend files.
So for example, GameKit should read the file based on it's extension.
gamekit.exe example.blend ---read the file normally.
game…
-
```
GameKit should support a way to deploy encrypted .blend files.
So for example, GameKit should read the file based on it's extension.
gamekit.exe example.blend ---read the file normally.
game…
-
```
GameKit should support a way to deploy encrypted .blend files.
So for example, GameKit should read the file based on it's extension.
gamekit.exe example.blend ---read the file normally.
game…
-
```
GameKit should support a way to deploy encrypted .blend files.
So for example, GameKit should read the file based on it's extension.
gamekit.exe example.blend ---read the file normally.
game…
-
```
GameKit should support a way to deploy encrypted .blend files.
So for example, GameKit should read the file based on it's extension.
gamekit.exe example.blend ---read the file normally.
game…
-
Right now, our various peer connection providers (`core.uproxypeerconnection` and `churn`) emit a whole bunch of messages in order to establish a connection. `churn` is particularly bad since it makes…
trevj updated
9 years ago
-
it would be nice to option to combine --obfuscate and reduction to make reductions more unique across problems.
Obfuscate would be run on the reduced output only (for speed), and would be deterministi…
-
```
GameKit should support a way to deploy encrypted .blend files.
So for example, GameKit should read the file based on it's extension.
gamekit.exe example.blend ---read the file normally.
game…
-
```
GameKit should support a way to deploy encrypted .blend files.
So for example, GameKit should read the file based on it's extension.
gamekit.exe example.blend ---read the file normally.
game…