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Hello!
Is there a way to export bvh of animation or the full scene?
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Thanks for maintaining this crate, I've been integrating it into a game I'm working on in Unity and in doing so I've added/am adding a bunch of things that I needed and was wondering how much of it yo…
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### Description
Right now you can render a number of geometries with a single material using a BatchedMesh but you may want to swap materials of an individual mesh for things like selection, highligh…
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```
Hecko there!
The parsing is only happening at a later stage in our system. Prior to that we
are working with the Unicode representation of the feed XML. Unfortunately,
feedparser re-encodes the…
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Support fingertracking in the skeleton.
Then, send it via VMC and OpenVR (https://github.com/SlimeVR/SlimeVR-Server/issues/1085) (OpenVR support may be its own PR)
There are 30 bones in total (1…
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我输入一段步行视频,bvh文件load出来发现骨架很抖。请问有什么处理方法吗
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I'm interested in implementing a GPU accelerated BVH module based on Morton Codes along the lines of [this](http://graphics.snu.ac.kr/class/graphics2011/references/2007_lauterbach.pdf). I have written…
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Hello and congratulation for this amazing work. I have tried to generate some results for locomotion animation using the walk animations from: [https://github.com/PeizhuoLi/ganimator/tree/main/data/Xi…
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使用scripts\postprocess\convert2bvh.py中rodrigues2bshapes函数reshape参数错误:
运行命令:
blender.exe -b -t 12 -P scripts/postprocess/convert2bvh.py -- ./output/sv1p/smpl --o ./output/bvh/
报错:
File "E:\code\Ea…
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@jacobmerson
With the Kokkos CUDA backend (I'm pretty sure it doesn't matter here...), compilation currently fails with:
```
[ 50%] Building CXX object CMakeFiles/testTri.dir/testTri.cpp.o
/s…