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So the rifle/bow 30FPS reload animation is brought up a lot, I've tried naming & looking into all the sniper/Wep09 related funcs in my IDB, but couldn't really find much to help with it so far.
Loo…
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Hi,
GstSharkPlot seems to be an amazing tool but it does not graph along the axis, for example:
![cpuusage](https://user-images.githubusercontent.com/22205052/49621074-b0684e00-f991-11e8-8d32-19…
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### Describe the bug?
Sitting here with TeknoCatron in his headless, messing with bounds calculations, we put a FireOnChange on a ComputeBoundingBox because I said we should store its outputs in va…
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### Describe the Bug
The textures on the car and woman are broken and flickering when using the vulkan renderer. Happens at native resolution.
### Reproduction Steps
Start the game and get t…
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I am developing an app using OpenVR sample named 'hellovr_opengl' as the base code. The API call WaitGetPoses() drops the FPS to 45 or so. I have few questions to solve this problem properly.
1)WaitG…
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## work out in advance
- [x] branch: ros2
- [x] commit: c052be03fe0bc067fdf0941394a62dcc81925ae8
## rendering
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# Compatibility Report
- Name of the game with compatibility issues: The Long Dark
- Steam AppID of the game: 305620
## System Information
- GPU: radeon rx 5700xt
- Driver/LLVM version: 20.2.0-…
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@Ferk
If you have RetroArch set to 60Hz and then start Prboom core with Framerate left to auto, you will notice that the framerate is not smooth. You then need to set the Framerate manually to 60f…
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```
VBA doesn't record a video in 60fps exactly. Sometimes, a frame is
duplicated, or over 1/60 seconds of audio samples are generated per frame.
As a result, a video/audio length becomes somewhat lon…
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Setting in-game FPS more than 99 FPS slows down rotation movement. Because camera's rotation depends on framerate.
This can be easily fixed by changing this line:
https://github.com/ValveSoftwar…