-
**Describe the bug**
Multiplayer wont properly replicate to the client if the server isn't already inside a level when the player joins. This is confusing since you'd expect servers to be able to swi…
-
**Describe the bug**
It has been observed that a level will not launch when app with a built project is launched. Only a black screen which shows up after the o3de splashscreen can be seen.
For fu…
-
### Summary:
There are a set of tools inside `C:\git\o3de\Tools\LyTestTools\ly_test_tools\o3de\editor_test.py` that allow for parallel test runs that run in batched sets. The problem is, these tools …
-
**Describe the bug**
Logged at Tue Apr 26 17:23:54 2022
FileVersion: 0.0.0.0
ProductVersion: 0.0.0.0
LogFile: @log@/Game.log
ProjectDir: D:\o3de\o3de-multiplayersample
Executable: MultiplayerS…
-
Add support for installing Monolithic and Non-Monolithic configurations into the same SDK layout
#3227
The current golden path for making a game with O3DE is to use non-Monolithic debug and profile fo…
-
**Is your feature request related to a problem? Please describe.**
Every time I run server launcher I either need to remember to start it using --console-command-file=server.cfg or make my own .cmd t…
-
**Describe the bug**
Destroy network entity on server, but client does not remove it immediately. Sever has one network entity with script that will destroy it after 30 seconds. The network entity de…
-
**Describe the bug**
Launching the AutomatedTesting.GameLauncher deployed to a device built for Android silently crashes upon launching.
Note that the same issue has been observed for the following …
-
**Is your feature request related to a problem? Please describe.**
It's hard to tell if a server is running during multiplayer editor-game mode; especially if the server is headless/running in the ba…
-
**Describe the bug**
When running MPS, server will frequently (4/5 tests) error out shortly after client connection with the following:
```
// from user/log/error.log
Executable: MultiplayerSamp…