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Currently, HaxePunk does not work with the new beta of OpenFL. Switching scenes 2-3 times causes my game to exit without any error message, and trying to play audio (one of the things changed in the n…
Jacic updated
10 years ago
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When I try loading something from a lib like haxepunk, the autocomplete shows me com.\* and com.haxepunk.\* but not things like com.haxepunk.graphics.*.
I am not sure if this is vaxe or omnicomplete …
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Previously, the RPG Interface demo would not build due to firetongue not being found even though it was installed, but following the advice [here](https://github.com/HaxeFlixel/flixel-demos/issues/47)…
q00u updated
10 years ago
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No Text is showing at all. I believe I set it up right and have been messing with settings for 4 hours now.
http://sprunge.us/RLYY
I believe this is an issue with haxepunk.
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I created a fresh HaxePunk project, and tried to run it and get the following error with any target:
##### Output:
```
Tilsit:Test edward$ openfl test project.xml neko
/usr/lib/haxe/lib/openfl/1,0,6/…
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I followed the tutorial here: http://haxepunk.com/learn/tutorial/getting-started
This left me with two versions of Openfl, 1.0.6 and 1.0.5 (the latter installed by HaxePunk.)
Keeping both versions i…
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Compiler complained that the copyFrom method does not exist when compiling HaxePunk projects using bitfive. How to solve it?
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Tutorial defaults works properly, but setting Engine's width/height to anything (even in constructor) throws following:
```
An ActionScript error has occurred:
ArgumentError: Error #2015: Invalid Bit…
ghost updated
11 years ago
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First time using either Haxe or Haxepunk, so maybe I'm being an idiot, but `import com.haxepunk.tmx` results in the error in the title. I'm guessing the package should be renamed to Tmx?
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The feature to scale a Tilemap would be useful in some cases.
Btw: Some labels for the github issues would be nice to at least differ between bugs and feature requests.