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**`Vector`/`Point`**
- [x] lerp
- [x] ~~cast~~ -> nope, `map` is good enough
- [x] extend
- [x] truncate
- [ ] wedge product?
- [ ] project on other
- [ ] Element wise ops (`map` works for thos…
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Connect two or more clients at the same time and see other UnityChan's motion, you see Unitychan's moving not smoothly. So please improve the motion.
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- std::lerp
- std::midpoint
- std::cmp_less etc.
- ~std::valarray~
- expression templates for tensor expressions
## Tensors
- templated 1st performance 2nd
- follow 'Haskell logic':
- simp…
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much like http://gcode.io
- [x] mod `net-oce` to send faces along with the verts
- [x] associate mouse pick back to a face
- [ ] render colorized face when hovering
- [ ] single click causes the came…
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Bunny hopping should multiply speed by a bit when landing on a slanted surface while going downhill.
This is how I think it might work,
air time or velocity * Surfase degrees
I belive you als…
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# Use Case
The Playables API doesn't support [Target Matching](https://docs.unity3d.com/Manual/TargetMatching.html).
# Solution
I've come up with a simple implementation of target matching ba…
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When loading the demo where the initial window width is 1022 pixels or less (most mobile screen sizes) lerp elements are not animated right and the side scrolling things dont move.
**To Reproduce**…
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``` diff
diff -Naur k3d-source-0.8.0.2.orig/k3dsdk/data.h k3d-source-0.8.0.2/k3dsdk/data.h
--- k3d-source-0.8.0.2.orig/k3dsdk/data.h 2010-07-03 04:27:46.000000000 +0200
+++ k3d-source-0.8.0.2/k3dsdk…
glixx updated
7 years ago