-
```
Something that's required for the maze controller and animation system and to
allow others to implement there own AI algorithms as well as the built in
scripting system.
Here's what's up there …
-
```
Something that's required for the maze controller and animation system and to
allow others to implement there own AI algorithms as well as the built in
scripting system.
Here's what's up there …
-
```
Something that's required for the maze controller and animation system and to
allow others to implement there own AI algorithms as well as the built in
scripting system.
Here's what's up there …
-
This concern Tremaux's algorithm.
In a very simple open world, the backtracking does not occur correctly.
When the entity move straight to a know path, it keep going forward instead of backtracking.
…
-
```
Something that's required for the maze controller and animation system and to
allow others to implement there own AI algorithms as well as the built in
scripting system.
Here's what's up there …
-
Add sidemenu option to load procedural maze
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Possible recursive and dynamic programming with heavy math stuff. May utilize methods from designer.js
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Change the way users interact with the system so that they don't know whether they're getting a hand crafted maze or a randomly generated one, but record whether or not they liked a maze.
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Originally reported on Google Code with ID 1741
```
Here is a new patch ... which originates from the discussion:
http://www.rawtherapee.com/forum/viewtopic.php?f=2&t=4459
Thank you to Luis Sanz for…
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Should I alter one or two of the generators/solvers to support 3D mazes?
Should I merely create a couple 3D-specific algorithms?
This would mean creating and supporting a 3D array data structure.
Jam…