-
`computedPlaybackRate` is described in the paragraphs just before http://webaudio.github.io/web-audio-api/#looping-AudioBufferSourceNode. The nominal range is [-100,100]. This presupposes that the p…
-
Hello, i recently upgraded from R71 to R73 and am pretty happy with the evolution of Three.Audio
I am currently developing some sort of game, and i need different type of sound capabilities
A) ambie…
-
It's been requested that we enable a batching mechanism to let users of the API tell us to process a batch of frames at a time (rather than the lowest latency we can support on a given system), tradin…
-
> Originally reported on W3C Bugzilla [ISSUE-17415](https://www.w3.org/Bugs/Public/show_bug.cgi?id=17415) Tue, 05 Jun 2012 12:43:20 GMT
> Reported by Michael[tm] Smith
> Assigned to
Audio-ISSUE-107 …
-
I thought we had this all covered in #620, but I guess we missed some.
- AudioBufferSource
- playbackRate
- detune
- BiquadFilter
- frequency
- detune
- Oscillator
- frequency
- detune
I …
-
I'd like us to consider having a self contained `VideoProcessor/Monitor` object that's not tied to a Worker object.
The idea is to have a processing model similar to [`OffscrenCanvas`](https://wiki.w…
-
Some of them already have a nominal range, but some are missing. I also propose that we clamp the values to the nominal range if it happens to be outside the range.
The one that are missing, along wi…
-
```
Chromecast Audio would really benefit of proper gapless audio playback.
By gapless playback, I mean that a gapless album such as "Pink Floyd - Dark
dide of the moon" plays seamlessly without an…
-
MediaRecorder currently only consumes a MediaStream, which can only run in real-time. For some use-cases, this is a significant limitation. Encoding as fast as possible is important for use cases like…
-
It would be useful for any type of application with audio.
The perfect implementation would be a PCM audio stream as the output.
A simple usage of this module:
```
var fs = require('fs');
var Chiptu…