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On this particular embedded computer with ARM processor and outdated Debian ([Lilliput PC-701](http://www.lilliput.com/solution/products_info.asp?ParentID=69&SortID=85&proid=202)), all default tests r…
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```
Test Drive V-Rally has some priority issues with 2d and 3d.
On the title screen, only the options are visible. There should be background
graphics. See pic and comparison video (1:35 onwards):
h…
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It would be great to have an option to set inner padding or to ensure that SpriteUV2 keeps few pixels of transparency around sprites.
It's very important for 2D graphics to get smooth edges on rotate…
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When using the 2D rendering in MonoGame, as soon as I begin involving RenderTargets, the game renders to the bottom left quarter of the screen. I don't even need to use the render targets at all! Just…
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I've noticed that watchers for 2D and 3D lists can basically cause Snap! to hang once you try to interact with them.
If you run this project and click on the set block, you get a 96_96_4 list (which…
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I'm thinking on implementing a GPU support into my 2D game engine (currently relies on SSE2 for graphics), and since using most preexisting libraries would be a bit clunky for 2D (most modern 2D games…
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in the game YOSHI STORY, when changing the texture to the 5xBRZ or 6xBRZ Enhancement, the french rate drops when running with the character
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```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
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```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…