-
```
What steps will reproduce the problem?
1. Compile test_random.cpp under windows.
What is the expected output? What do you see instead?
The problems is the methods defined in #include are linux o…
-
```
What steps will reproduce the problem?
1. Compile test_random.cpp under windows.
What is the expected output? What do you see instead?
The problems is the methods defined in #include are linux o…
-
```
What steps will reproduce the problem?
1. Compile test_random.cpp under windows.
What is the expected output? What do you see instead?
The problems is the methods defined in #include are linux o…
-
```
What steps will reproduce the problem?
1. Compile test_random.cpp under windows.
What is the expected output? What do you see instead?
The problems is the methods defined in #include are linux o…
-
```
What steps will reproduce the problem?
1. Compile test_random.cpp under windows.
What is the expected output? What do you see instead?
The problems is the methods defined in #include are linux o…
-
```
What steps will reproduce the problem?
1. Compile test_random.cpp under windows.
What is the expected output? What do you see instead?
The problems is the methods defined in #include are linux o…
-
```
What steps will reproduce the problem?
1. Compile test_random.cpp under windows.
What is the expected output? What do you see instead?
The problems is the methods defined in #include are linux o…
-
```
What steps will reproduce the problem?
1. Compile test_random.cpp under windows.
What is the expected output? What do you see instead?
The problems is the methods defined in #include are linux o…
-
```
What steps will reproduce the problem?
1. Compile test_random.cpp under windows.
What is the expected output? What do you see instead?
The problems is the methods defined in #include are linux o…
-
I think that I would be easier to use a real Engine like libgdx, that also has cross-platfrom support.
You also would not have to rewrite everything from scratch.
Libgdx is written in Java so it shoul…