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Suggestion is to implement a render pipeline that writes every rendered frame of the running game to disk as a bitmap file instead of actually using a visible display. This would be to support the use…
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**Caveat**: the ideas presented here are fairly wild / brainstormy and I don't expect them to be accepted or implemented - but I do want to write them down here because they may inspire discussion.
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Hanack's entity system provides the basis for many other so called **subsystems**. Almost everything in the game can be considered to be an entity. The work seems to be done mostly, but it needs to be…
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i want use it to dev game with 2d
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# Introduction
The current version of Dangernoodle is running based on Java's JavaFX, which is arguably "terrible". Thus this ticket is created in order to move dangernoodle to a new graphic engine c…
ghost updated
7 years ago