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Hi, in HelixToolkit.Wpf.SharpDX 2.3.0 the coordinate system and the view cube are clipped when the Viewport3DX control is resized. Repro can be done by starting the SimpleDemo in the HelixToolkit.Wpf.…
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I use Viewport3DX version 2.2.0
I have a Viewport holding a GroupModel3D in which I load multiple textures. I want to illuminate the scene Homogeneously but it does not work. I thought AmbientLight…
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Hello,
I'm trying to use helixtoolkit WPF SharpDx to visualize a large point cloud. I am currently using the MeshBuilder to create a MeshGeometry3D from my ordered points. When loading a model thi…
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Looking into the WPF.SharpDX demo projects they are all fairly advanced. Even the SimpleDemo is not that simple. I'm trying to render a cube at the origin in any color with a perspective camera lookin…
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Hi, I have an small problem, I want to light all the model faces regardless of the light direction. When I create a ExtrudedText with MeshBuilder the fron looks like this
![front](https://user-images…
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Hi,
I use the latest version of the HelixToolkit.Wpf.SharpDX.
Now I am missing the Camera.Changed event handler.
How to get a camera position change?
Thanks
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It is recommended that gm.SetName (g.Name) be added to the BuildModel method in the ObjReader.cs class, and easy to get the model name.
HelixToolkit.Wpf
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Hello and thanks for this great library!
Suppose you load a 3ds file using FileModelVisual3D.
How to get the components names?
I read in an open issue a similar discussion, but is not clear to …
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System.Exception: Wrong magic number
at BymlFormat.Header..ctor(Byte[] data)
at BymlFormat.BymlFile..ctor(Byte[] data)
at The4Dimension.BymlConverter.GetXml(Byte[] Data)
at The4Dimensi…
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I want to use selfdefined button to control the model rather than to use mouse .And I want to ignore the mouseDoubleClick event,there is no effect at last. Here is my code:
```
//method 1: …