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It would be useful to have the information how much fuel is needed per jump with the best installed drive somewhere in the shipyard and outfitter.
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I just walked into the corner of our open floor plan where the broken coffee machine is. Several men wearing what I can only guess are ceremonial outfits are bowing down and chanting things at it. T…
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We need to create a module which will handle the caching of data to prevent unnecessary queries to Census.
Things that will require caching:
### Players
- **Player UUID** (permanently)
- **Name** (lo…
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Currently the "Systems" category includes all outfits which do not fit in any other category, which is perfectly fine for miscellaneous things such as bunks, cargo expansions, fuel pods, outfits expan…
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I'm still trying to isolate WHY it's happening, but I've narrowed it down to one of the two cases
Under the BetterWardrobe_ListData saved variable where the outfits get saved, new sets (and saves …
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### Problem Description
In the name of fun and ship customisation, it'd be cool to have outfits that add to the max number of gun or turrets ports your ship has. This would allow for more varied sh…
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# Feature List
- [x] Should have 7 MVPs.
- [x] 3 of those are User Auth, Render, and Production README.
- [x] The other 4 are from the MVP List or they have clarified them with you
- [x]…
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As I've been going through my characters today, I ran into the following issue.
```
6x ...rfaceBetterWardrobe/Modules/SavedOutfits.lua:278: attempt to concatenate field 'name' (a nil value)
[stri…
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@matthewnau I'm not sure how often the Bitmoji/Snapchat folks are adding new stuff (`outfits`, `brands` and `traits`?) to the various Bitmoji endpoints...
Do you think it makes sense to (before co…
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### Problem Description
Currently, you can only buy a single, one-size-fits-all ship model from a shipyard. Any and all customisation you intend to do to it is an aftermarket affair.
In the real…