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* A bug in the API:
* Phaser version(s):Phaser CE
* What should happen: Button input.enabled= false/true take the correct frame;
* What happens instead: Just mantain the down frame dont ref…
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* Phaser Version: 3.24 (but also tested locally with 3.53.1)
* Operating system: Any
* Browser: All
## Description
Spine objects do not respect camera zoom when running in canvas mode if inside …
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複数ユーザーに対応させる。
プレイヤー、敵、アイテム、弾の位置をサーバサイドで管理するように変更する
(各オブジェクトをPhaserのオブジェクトから サーバ側で管理する独自オブジェクトに変更)
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### Bug Description
With the default configuration/mapping, the FX select buttons have unexpected mappings.
For example, currently in Mixxx, pressing "Echo" scrolls/selects the effects on deck one,…
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When updating to the latest version of Phaser (3.87), the following error occurs:
`Uncaught TypeError: Cannot read properties of null (reading '1')
at CheckP3Version`
**phaser3-rex-plugins/…
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Sorry i write it's here, but noone checks PR last time.
I did many dragonbones improvments for phaser 3.
1 - Second scene bug fix.
2 - Draw ordering in animation bug fix.
3 - Diffirent fixes for I…
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Not sure how you are reading this in, but phaser.PhaserTextStyle should be a typedef instead of an interface. There may be other cases like this.
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I have rendered a mobile app for ios with https://www.ludei.com/cocoonjs/. On mobile browsers the keyboard will appear, but in the Cocoon-App the keyboard won't appear (input field has focus, cursor i…
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I downloaded the example code from this repository and tried it with different versions of phaser 3. And it seems that it's not working with the version 3.17.0 as you can see on [this gif](https://www…
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The interface frames for unit avatars and ability icons (selected / upgraded), should be auto generated via Grunt or color tinted using some js library or even CSS3 shaders.
Color coded hexagons an…