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Suggest switching to CartoCSS (or similar pre-processor) for editing map styles.
Reasoning: editing the Mapnik XML file is usually not a recommended option, and while it has been suitable for the s…
mz8i updated
7 months ago
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**Description**
Note - this is the result of a discussion on the Academy Software Foundation slack.
I wanted to sample a number of in-memory buffers representing tiles using the texturesystem.…
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Currently (master at 764e8eca6b9d10c1b3e6a2e9ae3dce014035401f) MyPaint uses 64×64 pixel tiles to store layer images in RAM. We would probably be able to speed things up nicely if we switched to 128×12…
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For MMESH, one of the required parameters is slope which named as such and provided as tile-based (in 1860_ME_ZT code). This slope is used in the adjustments of met forcing to the different tiles.
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If you have the Deep Shrink node added to your model, it prevents OpenPose 1.5 from working.
It seems to be an issue with OpenPose expected a certain image size based on the errors it keeps throwi…
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for android based anbernic devices there's a preinstalled keymapp app/tile which can import and export preconfigured keymappings. It would be nice to find exported keymappings (from people who already…
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The current production specprod database is based on PostgreSQL 11, which no longer supported. I have already created a Spin image based on PostgreSQL 16 and tested it on the Spin development cluster.…
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The S1-NRB product defines a geolocation accuracy estimation as radial root mean square error (rRMSE) that is based on the accuracy of the source product and that of the DEM. This information needs to…
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The tile ordering pattern of **TileSplit (Dynamic)** is quite wild; starting in the lower right corner and then scanning all corners.
Would it be possible that you implement standard (stacked) patt…
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I would like to be able to get info, like in grid names. Let's say I have an int grid layer
![image](https://github.com/heygleeson/godot-ldtk-importer/assets/62796415/24097eeb-f381-495d-a797-ff0b5…