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Looking at the limited samples and construct definitions in the spec, I think there is a lot of influence in the languages syntax from the syntax used in rust. Is there was a specific reason for this …
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**Revision R1:** 2018-01-01
**Revision R2:** 2018-01-03
**WebGPU should directly ingest SPIR-V, and it should not ingest a human-writable shading language. [R2] The WebGPU group should bless HLSL …
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## Context
_Originally posted by @sunjay in https://github.com/ProtoArt/spritec/issues/73#issuecomment-539800874_
> Now that I've had some time to step away from this for a while, I'm far less a…
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Hello,
Thanks for this great effort.
I tried to install it on Ubuntu 16.04 on Nvidia GPU(GTX 1080 TI) using bit code PTX64.
I followed the installation steps as mentioned in [https://developer.code…
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## Latest news on native ARM compatibility
- **(2020-12-26) We currently have 3168 formulas bottled for Apple Silicon in homebrew-core. At this point, the table below is probably not really relevan…
claui updated
3 years ago
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It would be nice to provide bumblebee/primus support in this spin, by e.g. following this:
https://float-middle.com/ubuntu-18-04-steam-and-nvidia-390/
so that you can run software using `primusrun` …
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I'm creating a tutorial site for wgpu at sotrh.github.io/learn-wgpu. As part of my research, I've been trying to write a program that does some rendering and compute work without a window. It works up…
sotrh updated
5 years ago
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See bounty link here -
https://www.bountysource.com/issues/48048939-dynamic-recompiler
Conditions:
* A dynarec system for Beetle PSX, preferably written in C or else C++98. Portability to the v…
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## Description
I think the rendering Bundle used in 0.12 is causing regression on Linux / vulkan.
When I try to resize the window the game freeze with rendering artifacts
No message on console, b…
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ytgui updated
5 years ago