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Because nametags uses
```
_freeSlots = _veh emptyPositions "cargo";
```
it doesn't take the turret-cargo positions into account.
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latest commit b8a8aab21be2336b42ababbbe4e16d59ba8576a8
When AGM_Aircraft is used, get in gunner or ffv positions of the new BIS's Chinooks do not show at all. Neither AIs can get into those positions…
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AGM_Dev (today's version)
- [x] Some armored vehicles (`"B_MBT_01_cannon_F"`, `"I_APC_tracked_03_cannon_F"`, `"I_APC_Wheeled_03_cannon_F"`) shouldn't have "Get in as Co-driver" (moves you into cargo)
…
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- [x] Add new helicopters (at least the Huron)
- [ ] Remove all of the junky PO lifting scripts
- [x] Turn on the advanced flightmodel.
- [x] Ensure the correct difficulty settings for the fligthmodel…
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Fire-from-vehicle seats might be treated differently than regular cargo seats. This would require tweaking of the premount component to work correctly.
Using the several new related scripting command…
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I did some more testing with this and I think this can be further improved.
Any grenade can be thrown, regardless wheter the muzzle is selected or not using:
```
_player = call AGM_Core_fnc_player;
…
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So what we have now is great. It works with everything. I recently got to play around with the shooting from vehicles and I had no idea it was possible to make animations with limited looking around. …
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- [x] doorgunner of ~~comanche~~ ghosthawk
- [ ] ~~`"I_Boat_Armed_01_minigun_F"` is missing the commander slot.~~
- [x] Hotkey and string for "move to"
https://github.com/KoffeinFlummi/AGM/commit/e6a…
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@KoffeinFlummi @commy2 @esteldunedain @CorruptedHeart
Here are some suggestions on how we could start to make better use of branches. My company is using a similar model to great success.
- Add "dev…
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Oh boy, here goes...
#### Reason
Medical has been changed extensively over the months and has grown slightly frankensteinian.
#### Objectives
moved to #1491.
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Still needs to be done:
- [x] Twe…